April 7, 2018, Saturday

Act 1 of IMPACT for STEAM Project

Act 2, Act 3, Act 4 will be announced later.


This project is funded through TTGV's ideanest platform. You can make a donation through this platform.

Date and Place

April 7, 2018, Saturday

09:00 - 15:30

BLIS, Performance Hall, computer lab and classes at High school

Details will be announced to participants.

Who can apply?

BLIS High School Students

BLIS Grade 8 Students

How to apply?

Number of seats for the workshop and follow up training sessions can be limited.


Can Kültür, Director of Technology, BLIS

Gözem Seçkin, BLIS - PTA



The main focuses are Computational Thinking and Product Design. More specifically, algorithmic thinking, creative thinking, 3-D design, 3D printing, and user-centered design topics will be the focuses.


  • Some activities (such as Task 4) can be counted for CAS activities.
  • Follow up training such as Project Management.
  • Experience of process and product design life cycle in a real life project with support of mentors.


  • A possible start of an ACM Student Chapter
  • Having a technology lab and platform for multidisciplinary technology studies.

Workshop Structure

The first workshop will be a whole day activity starting at 9:00 am. Later there will be other follow up activities.

Before lunch time students will attend to different training sessions.

After lunch, students who attended to user centered design and creative thinking sessions will join to the other groups.

In this half of the day, each team will work together on the challenges or project topics as described below.

Expected output is to have written solutions/suggestions including the tentative implementation plans for each team.

Team Work

Other than the design challenge subject, it is important to have multiple perspectives in each team. Project based learning and collaborative work are the key points.

Program of the day


About the project & the goals of the day, Can Kültür & Gözem Seçkin

Introductory Talk:

STEM Fields and Projects

Aslı Üstüner

(Bilkent University, Computer Science Department)

TRAINING SESSIONS (09:40 - 12:00)

Algorithmic thinking (Scratch)

Gizem Göztepe

Coding Association & Middle East Technical University

Algorithmic thinking (Probots, Beebots)

Lori Russel Dağ

Bilkent University, Computer Science Department

Basics of 3D Printing

İsmail Kaya

Instructional Technologist, ICT Teacher

Creative Thinking

Gözem Seçkin

Artist and Entrepreneur

User Centered Interior Design and Usability

Burçak Altay, Asst. Prof. of Practice

Department of Interior Architecture and Environmental Design, Bilkent Univ.

Can Kültür, PhD

Director of Technology, BLIS


Task 1

Scratch Challenges Activity Design

Training: Introduction to algorithms using scratch

Challenge: Design of tasks to be used in a scratch development challenge.

Task 2

Probot/Beebot Challenge Design + Accessories Design

Training: Introduction to algorithms using Pro-bots

Challenge-1: Design of tasks to be used in an event as a Pro-bot challenge.

Challenge-2: Design of accessories to be used with Probot's and BeeBots.

Task 3

3D Printing and Design

Training: Introduction to 3D Printers and Design

Challenge: How can we make 3D-printed chess sets and in which contexts?

Challenge: Generation and plan of 3D design challenges?

Task 4

IMPACT Environment (Design it Yourself)

Task 4.a: Building IMPACT Community

Training: User Centered Interior Design, Creative Thinking.

Challenge: How can we build an IMPACT community including different grade levels? How can we start an ACM-Student Chapter in BLIS?

Task 4.b: Building IMPACT Technology Laboratory

Training: User Centered Interior Design, Creative Thinking.

Challenge -1: How should the IMPACT Lab be designed?

Challenge -2: Plans for the arrangements of the physical assets of the IMPACT Lab.

We have a learning space waiting to be designed to make a Technology IMPACT.

But keep in mind that how we get organised can be more important for long term.

CLOSING (15:00 - 15:30)

SHARING the outputs of each team

Evaluation, Feedbacks, Celebrations